Reposting this topic because the previous thread didn't have an answer, and I am having the exact same issue. This has occasionally been a problem in the past, and usually it would go away after a few days; now it isn't.
Onomatopoesie said it best in his original thread:
Quote: "
My problem is that if I specify 60 frames, I get stable 50 frames. At 30 frames stable 25 frames.
If I use the SetSyncRate command (0,0), I get more than 1200 FPS on the 3D FirstPersonExample. In terms of hardware, it seems not to be a problem to draw a frame rate of 60 frames. VSync works normal.
"
To add to this, the target sync rate is hit perfectly on my Android phone when broadcasting. Also, this issue happens to me both on AppGameKit Classic and AppGameKit Studio.
I know that my specs aren't the issue, because a week ago everything was working perfectly.
I suspect it may be the fault of a rouge Windows 10 update changing some obscure graphics settings...
Has anybody encountered this/know how to fix this?