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AppGameKit Studio Chat / Apple switch from Intel to ARM, will AGK be able to catch up?

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Zigi
14
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Joined: 5th Jul 2009
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Posted: 28th Jun 2020 12:04
Hi.

Apple did announced recently they switch from Intel to their own in-house ARM architecture. Wondering will AppGameKit be able to make the switch?
Apple told, It is going to be possible to run Intel apps on the ARM macs but Apple mentioned 2 years transition period after which they probably stop supporting Intel apps and maybe even ban them from the store.

Wondering how AppGameKit effected by this, will there be a Kickstarter campaign or can TGC manage to port AppGameKit to ARM?
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Jun 2020 08:49 Edited at: 29th Jun 2020 08:51
arm cpus are pretty much the same as on mobiles they will use.
They pretty much switch because the power on arm cpus are better today.
But apple are good at making things tricky for small devs.
Zigi
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Posted: 1st Jul 2020 18:35
Quote: "But apple are good at making things tricky for small devs."

Well, it doesn't seems to be that horrible to me if you are targeting Apple hardware. They provide all the tools and frameworks optimised for their own hardware and software, even a game framework and rendering engine for Metal. The Swift programming language also not that bad, looks similar to C# and Java. I can't really blame them for focusing on their own hardware and software only. if you are using some sort of cross-platform "one size fit all" solution like AppGameKit, there could be problems for sure but it is also true for other platforms like HTML5 and Android, these can be also a moving target even if you are using native JS and Java/Kotlin frameworks and languages because of the many different hardware and software combinations.

Anyhow to answer my own question, it seems it is going to be possible to build a Universal binary that is going to run on both Intel and ARM chips and Apple do work with many software companies to make the transition as simple as possible and even contribute to open-source projects like Blender. So TGC might be able to take advantage of this Universal binary Apple is working on to help with the transition.
Kevin Picone
21
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Joined: 27th Aug 2002
Location: Australia
Posted: 16th Jul 2020 16:37

Quote: "Wondering how AppGameKit effected by this, will there be a Kickstarter campaign or can TGC manage to port AppGameKit to ARM?"


AppGameKit doesn't generate native machine code, so the only need to recompile the runtimes/command sets.


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