We have been away from AppGameKit developement for a long time.
We noticed a small typo in one of our AppGameKit games.
We updated our AppGameKit via Valve's Steam game client.
We fixed the typo in the game and built both Android and HTML5 versions.
We tested Android version on two different devices but there is a bad issue:
When we run our AppGameKit game on Android devices, there is a 15+ second delay where the screen is black?
(on cold start on Android a black screen is displayed for over 15 seconds before the actual game starts)
We made one change to the project to correct the typo.
The project was last built in 100% working order on Android.
Something bad has changed in AppGameKit when building for Android?
Please advise, we would like to update the game on Google Play but can't...