yeah when I organized the code I changed that accidently but it still comes out as an ugly brown. here it's benn moved, and a reuploaded the exe.
hide mouse
`LOADS OBJECTS
LOAD IMAGE "images.jpg",1 : Load image "texture.jpg",2 :load image "land_ocean_ice_cloud_350.jpg",3
LOAD OBJECT "PONG PADDLE.3DS",1 : color object 1,rgb(225,0,0):CLONE OBJECT 2,1 : color object 2,rgb(0,225,0)
LOAD OBJECT "AREANA.3DS",4 : TEXTURE OBJECT 4,2
MAKE OBJECT SPHERE 5,-30 :TEXTURE OBJECT 5,1
Make object sphere 3,1 :texture object 3,3
`POSITIONS OBJECTS
ROTATE OBJECT 1,0,180,0
SCALE OBJECT 1,50,50,50
SCALE OBJECT 2,50,50,50
SCALE OBJECT 4,200,200,230
position object 4,0,-.55,-2
`FIXES CAMERA
position camera 0,10,-10 : point camera 0,0,0
`SETS BALL START ANGLE
balla#=RND(180)
`CHANGES FONT
set text font "arial"
set text size 24
ink rgb(225,225,225),rgb(22,30,50)
`MAIN LOOP
sync on : do
`INPUTS
if upkey()=1 and player1pos#<3.5 then player1pos#=player1pos#+.05
if downkey()=1 and player1pos#>-3.5 then player1pos#=player1pos#-.05
if upkey()=1 and ballx#>4 and ballx#<4.5 then balla#=balla#+15
if downkey()=1 and ballx#>4 and ballx#<4.5 then balla#=balla#-15
if keystate(17)=1 and player2pos# <3.5 then player2pos#=player2pos#+.05
IF keystate(31)=1 and player2pos#>-3.5 then player2pos#=player2pos#-.05
if keystate(17)=1 and ballx#<-4 and ballx#>-4.5 then balla#=balla#+15
if keystate(31)=1 and ballx#<-4 and ballx#>-4.5 then balla#=balla#-15
`BALL
ballx#=newxvalue(ballx#,balla#,.03)
ballz#=newzvalue(ballz#,balla#,.03)
if ballx#>4 or ballz#>4 then balla#=wrapvalue(180-balla#)
if ballx#<-4 or ballz#<-4 then balla#=wrapvalue(180-balla#)
if ballx#>4 and ballx#<4.5 and abs(player1pos#-ballz#)<1.5 then balla#=360-balla#
if ballx#<-4 and ballx#>-4.5 and abs(player2pos#-ballz#)<1.5then balla#=360-balla#
`SCORES
if ballx#>6 then player2score#=player2score#+1:ballx#=0:ballz#=0:balla#=270 : player1pos#=0 : player2pos#=0 : suspend for key
if ballx#<-6 then player1score#=player1score#+1:ballx#=0:ballz#=0:balla#=90 : player1pos#=0 : player2pos#=0 : suspend for key
set cursor 50,40 : print "player 1 score : "; player1score#
set cursor 50,60 : print "player 2 score : "; player2score#
`POSITIONS OBJECTS
position object 1,5,0,player1pos# : position object 2,-5,0,player2pos#
position object 3,ballx#,-.55,ballz#
yrotate object 3,balla#
`SKYSPHERE
skysphere#=wrapvalue(skysphere#+.003) :rotate object 5,0,skysphere#,0
sync : loop
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