Hi all,
Would someone be kind enough to demonstrate a simple way to import FBX files into studio please?
.obj seems to be slower in studio, and .dae is sometimes a strange texture, so thought I'd give FBX a shot now I'm using new shiny 3D software in the form of Cheetah 3D.
I understand .dae and .obj just use the simple import method:
texture0 = loadImage("1.png")
mesh0 = LoadObject ("1.obj")
setobjectimage (mesh0,texture0,0)
and FBX should use LoadObjectWithChildren( ), but I can't seem to see a simple example (or get it right without an error even with just as single UV .png file).
eg. Error: Failed to load object "1.fbx" - FBX-Tokenize (offset 0x34) block offset is out of range in main.agc at line 4
or if I remove "SetErrorMode(2)", the app runs, but the mesh is invisible
Thanks for any help (there are no animations I'm my simple models yet)