Hello again,
Decided to resurrect my own previous thread, since I'm basically continuing on from where I left off.
Stepped away from the "learning programming" thing for a bit. Had some real life situations to deal with, etc. I came back and, after doing "the rounds", looking at other options, I'm back to AGK. Maybe I'm a masochist or something, but even with all the "no programming" type options out there, I feel most comfortable typing.
HOWEVER.. I did go ahead and purchase one of the AGK2 bundles (the "bumper pack", I believe it was called; excellent value, and cheaper than buying AGK2 by itself). So I have that installed, as well as AGKS.
I still find the cleaner, plainer interface of AGK2 to be much nicer to look at and work with than AGKS. However, my understanding, and this goes to my question here...
I can use the code I've written in AGK2 in AGKS and it will compile and run, correct?
The reason I'd do so is - again, my understanding; please correct me if I'm wrong - is that AGK2 is still using DX9, while AGKS supports OpenGL and Vulkan. DX9 can be annoying to use as it's outdated, might require someone to download and install the runtime, etc... However, OpenGL and Vulkan are more up-to-date and don't seem to require the same process. I'm assuming they're "baked in" to AGKS when the project is compiled/built?
Making a lot of assumptions here, I know. But I want to make sure my understanding is correct.
I can write the code in AGK2, then load and build/compile it in AGKS to take advantage of OGL or Vulkan.
Is that more or less correct?
Thanks all.
And hello again.