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Newcomers AppGameKit Corner / [SOLVED] question about Shader pack

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pavel_sv_1982
11
Years of Service
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Joined: 9th Apr 2013
Location: Russia
Posted: 26th Sep 2020 09:18 Edited at: 27th Sep 2020 15:35
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Hello. I got this miracle in Steam.
I cannot understand how the texturing is generated terrain.
Twisted all the parameters and changed the height map.
as there was one skin per object and remained. It doesn't even change. Please Can anyone help me figure it out?
Found out that texturing is affected by the file splatmap.
Anyone have any idea how to edit it and what colors to use?

[edit]
I figured it out. Several colors and a transparent background are used. Colors: black, red, green, blue. In this case, the transparency of the picture must be made up to 30 somewhere. if this is not done, the correct texture will not be drawn.

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smerf
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 2nd Nov 2020 15:44
You can edit the channels in Photoshop manually or u can use a tool like enhanced terrain that generates a splat map. I have successfully used enhanced to make some very nice scenery

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