Hello guys,
I've started playing around with 3D objects, and started out creating cubes and spheres etc. All fine, so I I moved onto loading a mesh that I made some years ago.
The mesh is basically a scene/room. After some trial and error I got it to load up with the 4 textures into one mesh using SetObjectMeshImage()
What I discovered was that when I loaded the Mesh as an OBJ, SetObjectMeshImage didn't work, the mesh only had 1 texture, but when I use the same mesh as a 3DS file, all 4 textures load up.
So far so good.
But here's the problem - when I broadcast to my Tablet, the 3DS version doesn't show - I get a blank screen. But when I switched back to using OBJ the mesh shows.
Is this a Broadcast issue? Or would the 3DS show up if I compiled it to Android and ran it as APK?
[UPDATE] - the problem is the same when I run it as an APK. I was able to export as .X file and this works.
Many thanks for any help/advice you can offer.
Cheers,
Paxi