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AppGameKit Studio Chat / Zip functions

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blink0k
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11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 8th Nov 2020 05:21 Edited at: 10th Nov 2021 00:21
I can see how you can specify as password when using ExtractZip() to extract files from a zip file

How do I specify a password when creating a Zip file?

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Seditious
10
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Joined: 2nd Aug 2013
Location: France
Posted: 8th Nov 2020 11:43
What?
2002 - Present
jd_zoo
5
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Joined: 12th May 2018
Location: Nova Scotia
Posted: 8th Nov 2020 15:29
Would appear to be missing functionality Blink. Same when trying to add a file existing with AddZipEntry().

The only password support seems to be in extracting.
JLMoondog
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15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 9th Nov 2020 15:43
I thought you had to zip it yourself outside agk...just checked and using the winrar app, I can set a password before exporting to zip. I've never used the zip commands before in agk. Do you need to build zips during runtime or is it just to keep your media locked up?
Xaby
FPSC Reloaded TGC Backer
17
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Joined: 17th Apr 2007
Location: Berlin
Posted: 9th Nov 2020 15:55 Edited at: 9th Nov 2020 15:56
To create a ZIP in a runtime could make sense if you create some export data in a tool or if you game has savestates you don't want other to mess around with
another usecase could be network data protection for a multiplayer or something like that
blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 9th Nov 2020 20:42
Quote: "Do you need to build zips during runtime or is it just to keep your media locked up?"

I'm exploring options for encryption
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Nov 2020 21:29 Edited at: 9th Nov 2020 21:30
adambiser's lzma plugin?
Quote: "Features:
* Password protected archives."
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blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 9th Nov 2020 21:31
Thanks matey. I'll have a look at that

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