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AppGameKit Studio Chat / Raycasting Questions (Tier 2)

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MMT
6
Years of Service
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Joined: 12th Mar 2018
Location:
Posted: 10th Nov 2020 18:09
I am experimenting with Tier 2 (C++) at the moment.

1. is it normal behavior that GetObjectRayCastNumHits() only return 1 hit (the nearest) and not a whole list? I've seen that this was a bug in the past.
2. why does the Raycast not hit anymore when an object has moved? Do I have to update something?
3. also, it does not seem to take rotation into account. Is this also normal behavior?
4. what is the advantage of using Physics3D Raycast? Could I avoid some of the stuff above?

blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Nov 2020 18:50
I think i would need to see the code and possible a screen image

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