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AppGameKit Studio Chat / IDEGUIADD - I never knew this cool feature existed!

Author
Message
Loktofeit
AGK Developer
12
Years of Service
User Offline
Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 27th Dec 2020 12:58 Edited at: 27th Dec 2020 12:59
Switching over to AGKS (not because I want to but because the writing is on the wall for AppGameKit Classic) and came across this cool feature to create info panels in the IDE and to live edit variables.

If this is well-known, please forgive the spam. If not, then definitely check out this neat feature.

IanMLondon
1
Years of Service
User Offline
Joined: 27th May 2020
Location:
Posted: 5th Jan 2021 14:40
Great feature, I wasn't aware of it so thanks for sharing!
HYDRAK
User Offline
Joined: 9th Sep 2020
Location:
Posted: 6th Jan 2021 16:28 Edited at: 6th Jan 2021 19:43
Is one AMAZING feature, easy to set up and when runned in Debug mode do same real magic! You can use it for place 3D object precise where you want them and I use it for create a map generator using a greyscale imagine with the command "CreateObjectFromHeightMap"

https://forum.thegamecreators.com/thread/227206
IanDunn
User Offline
Joined: 16th Dec 2020
Location: Reading, UK.
Posted: 17th Feb 2021 20:15
Hi thanks for sharing this as it would be useful for what I am working on, I configured the IDE via preferences (see attached) and tried adding a IDEGUIADD - not sure what I am doing wrong but the code properties window fails to display. Any idea please what I might be doing wrong.. Using Feb 2021 releaase of app game kit ?

Thanks..

IanDunn
User Offline
Joined: 16th Dec 2020
Location: Reading, UK.
Posted: 17th Feb 2021 20:26 Edited at: 18th Feb 2021 09:17
for the record it is working now but using #export eg global fogmin = 255 #export (integer,"Set fog
minimum range" )

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