I understand that by it's multiplatform nature, AppGameKit is much more suited to working with virtual resolution, and in most cases it's super helpful...but... Is there any way to actually open a screen at a given resolution? It seems that no matter what I try, AppGameKit simply won't open a true 1280x720 (16:9) screen, it always just stretches it to fit my 1920x1200 (16:10) display.
My choices seem to be:
1) Open a 1280x720 window. But that's not full screen.
2) Open a 1280x720 window, set it to full screen, and get blurry pixels because the display gets stretched.
3) Open a 1280x720 window, set mag/min filters to 0, and get crisp pixels but they're all of different sizes because it's still getting stretched.
4) Open a window at my desktop resolution and put a 1280x720 "canvas" smack dab in the middle. I get pixel perfect display, but it looks ridiculous because of the unused borders.
Isn't there any way to open a 1280x720 screen and have the monitor switch to that resolution?