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AppGameKit Classic Chat / Sprite Animation style (ping-pong)

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nz0
AGK Developer
16
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 13th Mar 2021 01:35
Did this ever get added?
Frames to go (1,2,3,4,5,4,3,2) etc.
I seem to recall a distant conversation about it, but before I make my own animation function, I thought I'd check if it exists undocumented.
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fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 13th Mar 2021 10:25
it may be possible with the start and end frame
PlaySprite( iSpriteIndex, fFps, iLoop, iFromFrame, iToFrame )
play from 1 to lastframe
check if playing
play lastframe to 1
repeat

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n00bstar
20
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Joined: 9th Feb 2004
Location: Montreal, Canada.
Posted: 13th Mar 2021 23:01
The cheap, entirely non-optimal, and resource-intensive way would be to build the ping pong right into your frame strip and just play the animation normally.
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blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 13th Mar 2021 23:08 Edited at: 13th Mar 2021 23:08
You could do that with AddSpriteAnimationFrame()
fubarpk
Retired Moderator
19
Years of Service
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 14th Mar 2021 02:03
both better solutions than mine
I guess sometimes its not being able to add the animations yourself

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nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 15th Mar 2021 23:56
It's fine to just do the animation handler myself. I just seemed to remember a conversation about ping-pong animation and wondered if it was undocumented.
As it turns out, my animation uses multiple sets of 8 frames and switching between sets, I use a different count/offset.
No biggie, just wondered if it was ever put in.

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