@Game_Code_here
Quote: "I also learned that if you do not Name sprites or even 3d models exactly my phone will not load it in. ."
Don't really understand exactly what you mean here. Can you explain more, or some sample code to test.
Generally, I give all my Sprites/text/editbox I know I will use a variable name (If its only as static sprite, always at the same place, I dont care, cause AppGameKit will assign a array[] variable to it
During my years of programming I've create a method that work for me
Variables Example:
firstSecondThirdVariable = Alway Start lowercase, then all other "Words" Uppercase. This read easy and help remember the Variables
In AppGameKit, I use the exact same approach, but add the following
firstSecondThird_eb = editbox
firstSecondThird_txt = Text
firstSecondThird_vb = Virtual Buttons
firstSecondThird_spr = Sprites
firstSecondThird_img = Images
firstSecondThird_snd = Sound
....
Few advantages in this way.. Well this is my way and not always the correct way, but it work for me for years
all Images/Sprites etc that is together in a "group" can have the same variable name, and only the _XX will change
Cherio
D