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AppGameKit Classic Chat / Trying to create pseudo-random numbers!

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basicFanatic
6
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Joined: 7th Jun 2017
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Posted: 13th Apr 2021 13:22 Edited at: 13th Apr 2021 14:17
Edit: I should have had a question mark in the headline, since this is a question. Sorry!

I want to give a flock of sprite birds some randomness to their movement, so they don't end up at the same spot. But I want each birds randomness to be predictable, so that I can set rndSeed = LevelNumber and then the randomness will behave the same way each time the player restarts the level.

I think the function here does most of the stuff the way it's supposed to, but I cant figure out how to randomize the seed. Does anyone here have experience with this?

Kevin Picone
21
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Joined: 27th Aug 2002
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Posted: 13th Apr 2021 15:24

I guess you could do that, but is there any reason why you couldn't just cache a bunch of random() values and uses those ? - What i mean is set the internal seed to your level constant then generate a block/array of random data, then have your game logic pull from the table.

PlayBASIC To HTML5/WEB - Convert PlayBASIC To Machine Code
basicFanatic
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Joined: 7th Jun 2017
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Posted: 13th Apr 2021 22:07 Edited at: 13th Apr 2021 22:27
Yeah, that could work! Didn't consider that.

Edit: 10000 random values generated. That was fun!

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