i like your rune-casting idea and mechanics, and the ambience was there but, 1 word:
the last dungeon crawler for me might have been the (original)
bard's tale so thanks for luring me back in.
then, reading through some of the jam feedback & responses, there does appear to still be invisible objects blocking the way occasionally (that sounded like a pun
) .
meanwhile, consider autosave or checkpoints (or at least a compass). when wandering the halls, it's easy to get turned around. i expect that's a realism factor that might be intentional (or the fact that, since the bard's tale, i don't have graph paper on hand anymore.
otherwise, i don't think the tutorial mentioned picking up books = knowledge (if i'm correct?). i pretty much carried the silver horse around and didn't analyze anything else until i stumbled across the book. anything else to interact with similarly?
finally, great for a jam game, and, don't forget to add the Made with AppGameKit meta so Rune Guy shows in
the (growing) queue.
thanks for sharing