Disclaimer: This is not a political rant, its an observation about game mechanics, finger off the button Mods!!
So, Weather its a base building game, a god game, rts etc... the whole setup is basically a communist community, the leader "you" decides and dictates how your subjects will live, how much food is produced, tools army etc etc you know the drill you played these games.
So while planning this little game idea this paradox hit me, how can I make a base building type game that gives NPC's individual responsibility for the towns progression, his own gold and food stores, own home and means of income etc while I " the mayor" decides the layout and progression direction of the town what does a game like that even look like.
This got me wondering is the full commune system seen in most game done out of historical sense of tribalism, a desire to be communist or because its just easier to code it that way, has anyone attempted to buck this trend and does the game I am imagining actually already exist.
I guess a game like this is more like a simulation, you set some base rules and the town folk play out the sim according to there personality traits, I suppose some god games take this approach, I did play Black and White for a brief time way back when but thats not what I have in mind.
So, OK, ignoring the fear of my idea being hijacked, here's what I have penned down.
You, the player have an actual ingame character that can walk around and interact (kind of like your StrongHold Lord, but far more interactivity), you inherit a plot of resource rich land, trees, iron, copper and gold, the aim of the game to to just make money coz your broke, you start with some basic tools, your land and a few dollars, to start your on your own, you build, you mine, you do it all until you can afford to hire someone to do that task (like a click game but far far more indepth), as your town grows (the more resources you discover will attract attention your your town) people will turn up from time to time looking for a place to settle and make some cash, everyone is out for themselves, some more honest than others, some lazy, etc etc
the more jobs you create the more dollors you earn through taxes, rents, mining rights, eventually your character becomes the towns fat cat mayor, rags to riches and a long the way your townfolk have made a few quid along the way, obviously a military aspect is involved, other towns or bandits, a common enemy to unite a militia, trade routes with other towns.
Basically a more true to life capitalist method of playing a town building game ... would such a game be engaging , obviously during the game your tactic of play would change from building to managing and back and forth as required.....
And snap back to reality, would the effort of coding all these system be worthwhile, is the socialist aspect of these types of games for ease of gameplay, ease of development or long term social conditioning for a communist world, hey, it works for the settlers, right! lol
What do you guys think, namely my game idea lets keep politics out of it, does anyone know of any games that use a system like I described, a capitalist approach to a settlers type game, would it even work or be just to much work ......