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Code Snippets / Converting objects with many bones to static mesh

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sman512
9
Years of Service
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Joined: 28th Nov 2014
Location: Russia
Posted: 18th Jun 2021 18:46
Hi everyone! I stumbled upon some problem when converting objects to mesh give unpleasant results i manage to solved this problem and dicided sharing this solution with you guys. Look at pictures bellow converting objects before and after.
This thing suck many many blood from me so i was very surprised how easy it's to solve...


[img]null[/img]
GS

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sman512
9
Years of Service
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Joined: 28th Nov 2014
Location: Russia
Posted: 18th Jun 2021 18:59
I forgot that this called "limbs"not "bones" sorry for this typo english is my second language...
GS
sman512
9
Years of Service
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Joined: 28th Nov 2014
Location: Russia
Posted: 18th Jun 2021 19:04
Also forgot to mention that it requires "Matrix 1Util_12" to work.
GS
sman512
9
Years of Service
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Joined: 28th Nov 2014
Location: Russia
Posted: 20th Jun 2021 19:58 Edited at: 20th Jun 2021 20:14
One more fix old code did not worked with a generator from fps creator a new code takes to a count sibling limbs.

GS

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sman512
9
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 20th Jun 2021 20:56
nah still dont work properly
GS

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