@pavelman in Dbpro you could load a scenario made in blender and convert it to Dbo . When we load the .x or whatever in Dbpro, it start with the first object in scene as the main object and all the rest as limbs . I guess when you convert to Dbo the same thing will happen ... you will have just one Dbo but different limbs to textue as you wish. In my case what I did with Botr function, was something like this .
loadimage(1,"raw:D:\agk2\mis proyectos\dbo to agk\media\bunker.png")
loadimage(2,"raw:D:\agk2\mis proyectos\dbo to agk\media\madera.png")
loadimage(3,"raw:D:\agk2\mis proyectos\dbo to agk\media\metal5.png")
loadimage(4,"raw:D:\agk2\mis proyectos\dbo to agk\media\sombrasver.png")
SetObjectImage(100001,1,0)
SetObjectImage(100002,2,0)
SetObjectImage(100003,2,0)
SetObjectImage(100004,3,0)
SetObjectLightMap(100001,4)
SetObjectLightMap(100002,4)
SetObjectLightMap(100003,4)
SetObjectLightMap(100004,4)
This was one Dbo that has three limbs ....I just load three images as textures and one more as lightmaps
I'm not a grumpy grandpa