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AppGameKit Studio Chat / Problems with text input in AGK

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jlahtinen
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: Finland
Posted: 30th Jun 2021 06:52
Hi,

I have an App that I would like to use barcode scanner, but there is problems with AGK.

Barcode scanner works in windows and it works with OTG-adapter in Android too.


But in AGK-app it cuts out random numbers and scanned barcode is not complete. Same result with Editboxes or StartTextInput() command.

Is this because of short AppGameKit input buffer or is AppGameKit too slow internally to "catch" long string accuratelly?

I use string to store bardcode (because barcodes are too long for integer values).

Any ideas, is this possible to get working?
jlahtinen
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: Finland
Posted: 30th Jun 2021 17:37
Found another topic on this. If anyone else wondering. No, this is something AppGameKit cannot do. The input is tied to framerate and 60fps is not reliable/fast enough for barcode scan.

Bummer.
smerf
19
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 1st Jul 2021 02:21
You can run an app or any frame rate you want.

jlahtinen
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: Finland
Posted: 1st Jul 2021 20:31
It's not going to be reliable.

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