I have an App that I would like to use barcode scanner, but there is problems with AGK.
Barcode scanner works in windows and it works with OTG-adapter in Android too.
But in AGK-app it cuts out random numbers and scanned barcode is not complete. Same result with Editboxes or StartTextInput() command.
Is this because of short AppGameKit input buffer or is AppGameKit too slow internally to "catch" long string accuratelly?
I use string to store bardcode (because barcodes are too long for integer values).
Any ideas, is this possible to get working?