I took a couple of months off to have a break, but back to it now.
A few decent updates:
* Added a new shader that auto shades the landscape (also added to the world builder)
* Added better animation and did a lot of work on transitions
* Added full streaming to the landscape - now the game is "aware" of where the player is and will drop high quality textures for distant chunks out of memory to keep it low, and stream in needed ones when you move between chunks
* Fixed the FPS routine so that the game maxes out at 60fps even if the machine is capable of more, and uses any spare CPU time to focus on faster background streaming
* Added the ability to create walls and some topiary plants - now works on a better placement system. This needed a complete rewrite of the scenery system, but it can now handle far more complex items with unlimited meshes and textures
* Significant improvements to the rain for better performance and amore convincing effect that gradually fades from just a couple of drops to a full on downpour (also in the world builder)
The next big thing I will be working on is the NPCs and bringing them in to add some more life.