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FPSC Classic Scripts / Bulletproof explodable entity?

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Homegamesindie
7
Years of Service
User Offline
Joined: 28th Jul 2017
Location:
Posted: 30th Jul 2021 19:42
Hi everybody There is some way to make an armored entity so that it does not take damage from bullets, and can only be destroyed by explosions?
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 1st Aug 2021 15:33
Homegames Try setting the entity immune from all damage first ( again, this is all in the Syntax list clearly explained )

Then use the command "damagby=indirect" when a barrel explodes. I have not tested this yet, but you might have to set the entity to "setentityimmune=0" when barrel explodes
right before or after the command "damageby=x"

As I said, I have not tested this as of yet Let me know if it works for you.
** WHERE'S MY eXplosys ? **
Homegamesindie
7
Years of Service
User Offline
Joined: 28th Jul 2017
Location:
Posted: 6th Aug 2021 20:25
thank u for all, i will try this

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