Hi guys, this new thread is similar to my old "Texturized plain object over another texturized plain object = a bad boundary" thread but with a different.
See the pic please.
You can see that there is smoke columns over the 3D town. Smoke is a lot of transparent spheres (SET ALPHA MAPPING ON obj,50) . Ok, all working good! if a house or a tree get hit so smoke rise.
But when the spheres of smoke are, visually speaking, over the flat object representing the sky, they turn blue.
In my previous thread "Texturized plain object over another texturized plain object = a bad boundary" I solved following advice of Scorpyo using "set object transparency obj_sky,4"
But in this case I can't got this working!
help!
EDIT : SOLVED using set object transparency sphere_obj,2