I have 7 click sounds in wav files.
I can load them all fine and I get no errors when playing all of them, both on Windows and on Android using AGK.
Now, 4 of the 7 have a very annoying 'knock' or 'bang' when the sound finishes playing - but
only on Android.
The files that play badly are 176 kbps
The files that play ok are 352 kbps
Is this a known limitation for Android?
Obviously my next task is to try and convert the bad ones to also be 352 kbps as a workaround.
LoadSound ( 253, "click7.wav" )
LoadSound ( 254, "click1.wav" )
playsound (253) // good
playsound (254) // bad
I attach the an example of a good and a bad file.
Android is a Pixel 4a running Android 12
AppGameKit IDE 2021.10.19