Update: I have now made the Vickers use a blue & red version of muzzle flash 6, it also has only 1 round per magazine, deleted the alternate fire mode, and it also shoots a blue energy ball, that explodes blue on impact and has a new explosion sound, a darker texture, and a new fire sound. I have attached a zip file in a new thread in the models section. Along with a readme.txt to explain how I did this and furthermore.
Would love to hear feedback on how it can be improved.
Also working on a model of Vin Diesel, it's a retexure and rescale and revoicing of thug talker. It's looking pretty cool. He's gonna be making a cameo appearance in the game for about 5 seconds, hopefully I don't get a cease and desist...
Also I have the first cutscene done except for the audio. Totally excited!!!
Original post:
I have been working on the stock weapons. They turned out to be a very good starting point
Check out the pics. Shows what you can do with just changing sounds and editing the gunspec. Still more to do.
I will provide my soundpack and gunspec for these 2 blasters, by the way the pistol is updated with a new sound too, I also retexured them shortly after I took these pictures to make the guns look grungy, to make them look worn out.
right now I'm trying to figure out how to replace a smoke effect with an appropriate muzzle flash and make it into an energy impact and set that as a type in the gunspec. By the way, for anyone who doesn't know, 7 is the last muzzle flash type available but you have an unlimited amount of possible types, all you have to do is make a billboard and name it correctly and put it in the muzzlefashes folder.
Every effect in the game is just a clever use of a billboard.
Actress/model/musician/ & now a game dev