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Work in Progress / RolePlayingTacticalShooter

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pavelman
8
Years of Service
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Joined: 9th Apr 2013
Playing: Dark Basic Pro
Posted: 27th Nov 2021 16:16 Edited at: 5th Dec 2021 10:34



Initially it is planned to make RolePlayingTacticalShooter.
Under the command of the player there will be several soldiers who can be recruited and armed after each mission.
The more successful the task is, the higher the reward.
The first labyrinth is made as a deao version.
Will add soldiers and opponents soon.
programming is a hobby, not a job.

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pavelman
8
Years of Service
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Joined: 9th Apr 2013
Playing: Dark Basic Pro
Posted: 30th Nov 2021 17:43 Edited at: 2nd Dec 2021 09:28
Yes, I know the code for the curve, but I couldn't do it differently. At first I wanted to make soldiers collide through objects like normal people, but they flew away like missiles when launched.
Therefore, I had to make cubes that will mark collisions with the map. I had to do it through the player's camera. crooked? Yes! Do your best to show off. The program code is open.

Then there was the problem that the cubes do not collide with themselves. I had to turn the settings again. And again the soldiers flew away like rockets when launched. In general, I hope I will not touch this piece of code again. I'm afraid to ruin something again.

fixed control of soldiers.
Now they are following you.
More precisely, according to your points.
when you give the command to stand, all points are reset to zero.
programming is a hobby, not a job.

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pavelman
8
Years of Service
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Joined: 9th Apr 2013
Playing: Dark Basic Pro
Posted: 3rd Dec 2021 15:01 Edited at: 3rd Dec 2021 15:27


I present the next version.
Tell me which is better 04 05 or 06 in terms of managing the soldiers.
I thought for a long time and decided to do both in Cannon fodder.
I think it will be convenient.
So that all the soldiers ran after the commander in formation.
I am interested in your opinion.

"Models took from FPSC-Classic"
"music my"
"sound from FPSC-classic"
programming is a hobby, not a job.

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pavelman
8
Years of Service
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Joined: 9th Apr 2013
Playing: Dark Basic Pro
Posted: 8th Dec 2021 19:26 Edited at: 18th Dec 2021 13:01
Hmm .. Is the app game kit blocked?
This is something new ...
The project runs to another engine.
Dark basic pro.
Edited at: 11th Dec 2021 19:10
I figured out the reason for disabling the AppGameKit. I had to completely reinstall the system. In general, the project will exist in two versions.
Edited at: 14th Dec 2021 16:28
The problem with multitexturing is almost solved. Perhaps the project will return.
16th Dec 2021 17:17
In progress. The secret to multitexturing needs to be unraveled.
17th Dec 2021 20:30
Dark basic Pro


I pause the build of my project. It takes up too much space. One figurine card weighs 50 MB. 30 MB is the card itself without textures. In general, it is unfounded. I consider this a lot. We need to think about another way out.
programming is a hobby, not a job.

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pavelman
8
Years of Service
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Joined: 9th Apr 2013
Playing: Dark Basic Pro
Posted: 18th Dec 2021 16:51
I share the map itself, made in FPS Creator.
programming is a hobby, not a job.

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