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AppGameKit Classic Chat / [SOLVED] Tower Defense Prototype/Unnamed [TD] Compo

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Olde Worlde Illusions
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Posted: 5th Dec 2021 14:14 Edited at: 7th Feb 2022 03:06
This post has been marked by the post author as the answer.
This project has been discontinued due to low interest.

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Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 5th Dec 2021 16:56 Edited at: 5th Dec 2021 17:07
OWI,

i've never used the trial version but i tried running your byc and it crashes with "the full version cannot load bytecode compiled with the trial version".

can you double-check that you are NOT producing an exe on compile? it should be 1 folder UP from the media folder where you found the .byc file.

if not, you can zip your project files up and send it to me and i'll compile it myself as your submission. ie, we'll make sure you can enter

add, i've deleted the duplicate inquiry from the main TD thread to keep things tidy (i also altered your thread title so that it is included in [TD]-related threads)
PartTimeCoder
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Location: London UK
Posted: 5th Dec 2021 17:45
It should, no, it must produce an executable. its how you preview the app, the window you took a screen cap of IS the executable, look in the root of the project folder, it will be in there for sure.
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Olde Worlde Illusions
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Posted: 20th Dec 2021 02:29
Here is an updated version of my game. I managed to scrape enough money and get on the Finantical deal to purchase the top tier AppGameKit bundle. This is great because I got Classic + Studio plus all the media DLC. I am now able to export to EXE and not deal with the trial limitations. I started charging for defenses and added checks to prevent multiple defenses on the same board cell.

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Virtual Nomad
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Posted: 20th Dec 2021 04:11 Edited at: 20th Dec 2021 04:18
OWI,

you attached only the AppGameKit player. the media folder with anything necessary for the exe to run inside (including the .byc bytecode file) must also accompany the exe.

a bit more HERE which needs to be updated to reference the .byc where the player/exe simply runs the bytecode that it finds inside the media folder.

so, zip those up and attach. i've deleted the player (only) that you previously attached.

and, congrats on the fanatical bundle. it's quite a steal and now you're free of any trial limitations

meanwhile, i'm looking forward to trying whatever you do end up attaching; you're almost there!
Olde Worlde Illusions
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Posted: 22nd Dec 2021 05:16 Edited at: 22nd Dec 2021 05:18
For some reason I can't find the edit button on my original post. Here is a 7z file of the latest build of my project.

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Virtual Nomad
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Posted: 22nd Dec 2021 06:35 Edited at: 22nd Dec 2021 06:39
good start, OWI.

turn shadows on to give perspective on the towers/spheres? something like:



otherwise, see Lights and Shadows

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Olde Worlde Illusions
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Posted: 24th Dec 2021 14:32 Edited at: 7th Feb 2022 07:15
Does this look correct, shadows being cast look like they were put in a blender after drinking a 6-pack.
Game_Code_here
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Posted: 24th Dec 2021 17:07
set your shading to smooth

SetShadowMappingMode( 2 )

SetShadowMapSize( 1024, 1024 )

SetShadowSmoothing( 1 )

SetShadowLightStepSize( 2.0 )

SetShadowBias( 0.001 )
Olde Worlde Illusions
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Posted: 25th Dec 2021 00:55
Am I allowed to do a pure tower defense game, as in you aren't allowed to add defenses after the round is started?
Olde Worlde Illusions
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Posted: 12th Jan 2022 06:07
Update

I am close to getting a simple game going. The game only has 1 round and collision detection between the bullet and minions aren't programmed yet.
Olde Worlde Illusions
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Posted: 3rd Feb 2022 21:46
Latest build is up on itch.io, need some testers!

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