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AppGameKit Classic Chat / AGK VR Plugin

AGK Developer
Years of Service
User Offline
Joined: 16th Dec 2009
Location: Swampstone
Posted: 10th Dec 2021 14:25 Edited at: 4th Dec 2022 00:17
I released a new game made with appgamekit and the VR plug in.

It is a foil fencing sports game.

I ran into several issues with the VR plugin. Does the plugin dev still do updates?

There are no release libraries, only debug libraries. I cannot build a release version.

The size of the world changes when using a windows mixed reality VR headset and a Quest 2 through PCVR cable.

Also when I use the command RotatePlayerLocalY, the player location moves not just rotates. This bug goes away if don't use the AGKVR_SetWorldScale command.

It would be nice to see this plugin updated, having VR with appgamekit is an amazing feature.
DarkDIRE RPG a roguelike game build with AppGameKit Tier 2

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