Hi all.
I have a few troubles with the screen setup on my game.
Edit: Ignore point 1, on new projects I can set fullscreen without a problem. It will probably take too long to find out why full screen isn't working for this particular case.
1) How do I set fullscreen on my game?
I tried any combination of SetWindowSize( 1024, 768, 1),SetWindowSize( 1024, 768, 1 ,1)/SetWindowSize( 1024, 768, 1 ,0) with and without AllowWindowResize.
But the game never plays in fullscreen. It always opens as the detached app window 1024x768.
2) When I resize the screen I can all of a sudden see all the sprites that are positioned outside of the screen, and that I don't want be visible. How can I make it so that I only see black outside the screen resolution, even when the window is being resized?
3) Each time I load a new scene using AGKs own function, like scene_setup(), the window goes back to it's standard format size from the beginning of the game, after I have resized it manually. How do I avoid this from happening?