Ahoy brent, I am here around of course, ready to critique your every model posted

Just remember that time here in old good Europe is bit diferent from that in States so I might be sleeping weel still afther late night party when you have your lunch
Well, back to your model and my critique ...hehe, in fact there is not much to critique since you do job quit well
Proportions are right as much as I can tell. Yellow is right about upper body but in my eyes this small disproportion make her kind of "elvish" look an gives her character so I would not change it.
Only thing i see wrong are knees, they should blend more smoothly to leg in upper part I think:
Geometry is totaly OK, just my head is shaking from all those wasted polygoons

but since its not ingame model its OK too...
For her outlook yellow sad it the best:
Quote: "I'm not the kinda guy who lives on "hot" computer models, but I'd say she'd fit the beautiful role in a game.
"
From that screenshot of her head I would say she in preatty, but why did you do so big screenshot where head is so small? Can you perhaps provide us with bigger one?
As for decent muscle charts, I would try some medical related sites, but personaly I model useing reference photos from www.fineart.sk and [href]www.3d.sk[/href] I found their material suficient enough.
What could I do to make her better as far as geometery/proportion goes?
to answer that is hard since model is already good in my opinion. May be you can still try to keep your geometry more clean meaning to folow edgeloops and edgerings more precise and keeping away from useing too much polygoons at parts which are not that detailed.
So you are having Silvester party on mountains, right? Than I wish you Happy New Year and long ride tonight