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Newcomers AppGameKit Corner / [SOLVED] Jump Curve

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Tweak4141
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Posted: 22nd May 2022 12:48
I'm trying to create a jump mechanism without using physics, however my end code puts out an awkward looking jump.
Would it be possible to make a nice curved jump without using physics?

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Phaelax
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Posted: 22nd May 2022 18:37
Without using physics? But the very math necessary to jump involves physics, I don't understand your question. You need a velocity vector and apply a gravity vector to it, that's simply how jumping works.
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Tweak4141
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Posted: 22nd May 2022 20:46 Edited at: 23rd May 2022 00:44
Sorry, I meant without using AppGameKit's physic's engine



MOD edit: Make sure to close the code tag but thanks for trying
blink0k
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Posted: 23rd May 2022 08:55 Edited at: 23rd May 2022 09:10
This post has been marked by the post author as the answer.
Gravity is a constant so you subtract fixed value from your Y position (I use 0.7 in the example)
When you jump you add the force to the y co-ordinate, Much more than when your walking. (I use 10 in the example)
LEFT/RIGHT ARROW TO MOVE UP ARROW to JUMP

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Tweak4141
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Posted: 23rd May 2022 22:27
Thank you blink0k!
I'll make sure to close the code tag next time.

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