Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Is it possible to use specular maps and bump maps on a terrain matrix?

Devil Master
Years of Service
User Offline
Joined: 16th Jul 2003
Posted: 14th Oct 2022 23:01
Two years ago I released a freeware game that relies heavily on procedurally generated terrain matrices (see ). Now I want to improve its graphics, so I made models with higher detail, gave them environmental mapping, real-time shadows, made lens flare effects... but I haven't touched the terrain yet. I think bump maps that simulate small indentations and protrusions (and also specular maps where the terrain is supposed to be a metallic surface) would help in perceiving the scene as more detailed without touching the structure of the matrix itself. The question is: is it possible?

Login to post a reply

Server time is: 2023-04-02 09:02:56
Your offset time is: 2023-04-02 09:02:56