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AppGameKit Studio Chat / [SOLVED] RAW: file path not being accepted

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Grumpydlw
10
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Joined: 2nd Nov 2013
Location: Las Vegas, Nevada
Posted: 15th Dec 2022 21:31 Edited at: 15th Dec 2022 22:04
I mistakenly posted this in Windows. I wanted it here.

I'm trying to Write to my D; Drive.
My Read commands are working just fine BUT I can't get AppGameKit Studio to Write to my drive.



The only variable is the SongTitle$ being saved.

AGK returns a C:\ reference saying it couldn't open the path.



HELP!!!

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blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Dec 2022 21:47
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I'm not 100% sure this will solve the problem but I always use lowercase raw
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 15th Dec 2022 22:08 Edited at: 15th Dec 2022 22:16
Quote: "I mistakenly posted this in Windows"

i deleted the post in windows and wrapped parts of your post here in code tags to remove the emotes

otherwise, i dont know if they are typos here or ? but "Music Club" ≠ "MusicClub"
Grumpydlw
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Location: Las Vegas, Nevada
Posted: 15th Dec 2022 23:08
Thank You.
Windows isn't case sensitive.

The problem is that it didn't accept the file path I wanted and created it's default path in the App directory.

The Data was read from the D drive and I wanted the changes made to it to be written back there Not in the C: drive
SFSW
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Joined: 9th Oct 2002
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Posted: 15th Dec 2022 23:41
Windows may not be case sensitive, but an application's string match check certainly can be regardless of the OS it is running on. I'd recommend checking that first as blink suggested and you should always use lowercase when polling for a raw folder assignment with AGK/S.
Grumpydlw
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Joined: 2nd Nov 2013
Location: Las Vegas, Nevada
Posted: 16th Dec 2022 00:43
All references to Raw calls have a capitalized R in Raw.
This is an exception to the to the others.
Lower case worked.

Much thanks to all.
I tend to use upper/lower case strings for ease of reading.
I'll have to be more careful in the future.

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