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Dark GDK / Dark GDK Animations and Enemy bullets fail

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Joined: 16th Apr 2022
Posted: 3rd Jan 2023 21:20 Edited at: 3rd Jan 2023 21:38
1st I can't believe these threads are still open anyways on to my issue

I'm currently using DarkGDK for learning purposes and currently I am unable to render enemy bullet sprites, or explosion animations for DarkGDK sample code Dark Invaders

Link to Dark Invaders Sample Code:
Visual Studio Version: Visual C++ 2008 Express Edition
DirectX version: Direct X 9 Microsoft DirectX SDK (August 2007)
Dark GDK Version: Dark GDK - 161107 link:
Issue: Bolt2 image asset won't display and explosion animations don't work despite code is correct.
enemy bullet sprite example: "Bolt2.png"
explosion animation example: "boom.0001"

OS System: Windows 10

If there's anyone left who can help let me know

Operation Frankenstein Monster Quote from famous artist
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Joined: 16th Apr 2022
Posted: 4th Jan 2023 09:33
I know people are viewing this post if you have answers do share this is a legitimate question.
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Years of Service
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Joined: 25th Jun 2009
Location: Germany
Posted: 6th Jan 2023 08:05
If I remember correctly - it is because the background image is rendered over the explosions and bullets.
So check the sprite depth.
I don't remember which command that was.
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Donations are always welcome.
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Joined: 16th Apr 2022
Posted: 7th Jan 2023 21:51
Thanks Madbit however I found the issue some dll files were missing and repairing my registry fixed the issue also 1 of my projects crashed after the fix so I had to use a previous project so I got passed it thanks

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