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AppGameKit Studio Chat / Spine / DragonBones support?

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psychoanima
5
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Joined: 19th Jun 2018
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Posted: 12th Jan 2023 15:40
Can someone tell me if files from these software are supported in AppGameKit Studio? Spine is now V4 and they change the extension name as well some other things, meaning files from version 3.* and 4 are not the same.
psychoanima
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Joined: 19th Jun 2018
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Posted: 17th Jan 2023 12:59
Hummmm, anyone?
angryYak
8
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Joined: 11th Jun 2015
Location: Central Texas
Posted: 18th Jan 2023 01:30
According to the Hands on AppGameKit studio volume 2 book published in 2019, there is support for Spine or Spriter. There is no mention of DragonBones support.
psychoanima
5
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Joined: 19th Jun 2018
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Posted: 18th Jan 2023 18:58
Thanks, but question is which version of Spine is now supported inside AppGameKit, because since Spine 4 extension is changed, meaning .json is no more.
Qugurun
Valued Member
9
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Joined: 8th Dec 2014
Playing: AppGameKit
Posted: 20th Jan 2023 11:47
As far as I know, the AppGameKit does not have an official runtime of the SPINE and there is no mention anywhere that they will update it.
But you can always export from DragonBones to Spine format.
psychoanima
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Joined: 19th Jun 2018
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Posted: 20th Jan 2023 18:01
Quote: "As far as I know, the AppGameKit does not have an official runtime of the SPINE and there is no mention anywhere that they will update it.
But you can always export from DragonBones to Spine format."


I tried to export spine json from DragonBones to 2.1 and 3.3 format but in both cases AppGameKit is popping message that animation ("walk" in my case) doesn't exists. I used template file, and I am absolutely sure that named animation does exist.

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