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AppGameKit Classic Chat / Does anyone have any third-person camera algorithm similar to an MMO RPG camera?

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SkinK4ir3
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Posted: 2nd May 2023 00:01
Hello everyone, can anyone help me with an algorithm example to create a camera similar to some mmorpg?

like this video > https://youtu.be/0o8UD01QYjE?t=1375
Virtual Nomad
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Posted: 2nd May 2023 03:40 Edited at: 2nd May 2023 03:41
even better: courtesty of hendron (posted mere hours before your inquiry - does no one search anymore? )
Game_Code_here
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Posted: 2nd May 2023 03:58
Quote: " does no one search anymore?"




I over search and read just about every little thing on my issues before asking.
SkinK4ir3
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Posted: 2nd May 2023 05:02
thank you for everyone's response!

I saw the post in question, but it didn't help me much... :c
Quote: "even better: courtesty of hendron (posted mere hours before your inquiry - does no one search anymore? )"


would you have any example of the camera rotating around the 3d model without doing some "Work around"?
Game_Code_here
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Posted: 2nd May 2023 05:34 Edited at: 2nd May 2023 06:52
Hi, I just set this up and it is easy, the camera object is what follows the player, the camera is attached to the camera object and this is what pans and follows your player object.

I saw your video and it is the same.


But this is from the 3d physics example doing exactly what you want .Here

hendron
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Posted: 2nd May 2023 15:21
Quote: "would you have any example of the camera rotating around the 3d model without doing some "Work around"?"


You're a game developer, embrace workarounds.

I can see why my example from the other thread doesn't fit your request, as it's a follow camera rather than an orbit camera. Here's a revised version. It even includes some (basic) camera collision. It won't get you 100% of the way there but it should get you started.





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