Love TGC and the products they release. However, I wish they'd back away from the drag and drop FPS engines. Day 1 release or announcement of MAX we asked for RPG elements, FPS elements, Survival, and other game types. Problem is I believe gamers have moved on. In the FPSC days, yeah for sure. We all wanted to create that Doom, FEAR, Wolfenstein type of game or for users to play multi player maps.
I understand where they're coming from, people want click, easy, game and done. When it isn't click and easy, they want the feature implemented. They are never going to satisfy every user. My complaint is that TGC has a similar pattern with other engines. FPSCreator DX10, FPSCreator Reloaded, FPSCreator original (Left for the community to develop), DarkBASIC Pro. Game Guru was seriously a pile (Zombie killer Game #500 please). There is no exact outlook as to where any engine or product is going with TGC. Games may have been created and released, but as we say and has been said in this exact thread there goes the cookie cutter games, round 4.
I don't need an AppGameKit Studio 2. I just want this as of right now $99.00 engine, or $430.00 for a bundle

to remain solid! It works well enough for indie/professional projects, I get that. We still need those minor bug fixes addressed. I don't want the community to fix it, or for us to find work arounds. Qube_ I agree. We need a full time developer on AppGameKit Studio or a community manager to address such issues and let us know what's going on. Can we get Synchromesh from Steam and Game Guru Max to also work on AGKS? That developer is a baller always on the products page addressing issues and developing in MAX.
App Game Kit, last YouTube video three years ago. (In the comments it was suggested many tutorial videos are to be released. Where?)
Game Guru Max, last YouTube video one month ago.
Go to the news section of MAX. Booster after Bundle Pack released.
Check out Newsletters, nothing note worthy. Neat, GG Classic Updates by the community, more packs and Apple changes.
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