I was trying to run AppGameKit in the raspberry pi 4 with Bookworm 64 and only got black screens, and strange failures, basically the system says that it can not find the executable.
Currently I have AppGameKit (2023-01-26) running (IDE and Tier 1) on Bullseye 64, and the player is the one compiled by Tboy (Dec 19, 2023), with GPIO support (in this thread
https://forum.thegamecreators.com/thread/229239 ).
But since the new raspberry pi boards support primarily BookWorm, I need to be sure that 5 years from now am not stuck with some outdated OS and Board.
Then, after some web reading I found that it is possible that the 64 bit architecture OS has that same error (file or directory not found, or XDG_RUNTIME_DIR is invalid or not set in the environment) when running 32 bit applications. I added the architecture with dpkg --add-architecture armv7 but the problem remains.
So I decided to burn an SD card with BookWorm32 and it was the complete solution.
To my delight, AGK(2023-01-26) works perfectly in BookWorm32. I didn't even have to install any package yet. It ran well on first boot, just copied and unpacked AppGameKit to a new folder in my user profile.
I tested GPIO, Files, Bone Animation and the game projects included in the download. One of my goals is to be able to create multiplatform apps or games developed in AppGameKit Studio on my pc or mac and use them with Tier1 players on all the platforms available
This is great.
Now for Tier2, I have to figure out how to configure the environment, packages needed, Etc.
Let's go to Mars