I use the classic IDE with studio almost exclusively due to various problems and limitations with the later IDE. I only launch studio's IDE when I need to make a quick compile for mobile or for a particular render mode test. But for nearly all other testing and desktop development, I stick with classic's IDE all of the time. To run the original IDE in the Windows desktop environment, copy these players from the studio location to the classic locations:
From:
AppGameKit Studio\Players\Windows\Windows.exe
AppGameKit Studio\Players\Windows\Windows64.exe
To (back up your originals):
AGK2\Players\Windows\Windows.exe
AGK2\Players\Windows\Windows64.exe
AGK2\Tier 1\Compiler\interpreters\Windows.exe
AGK2\Tier 1\Compiler\interpreters\Windows64.exe
And also be sure to migrate any of your plugins. Once the needed files are in place, you can launch the original IDE and run your projects as desired. However, there are a few things to be aware of:
- The directive for render mode will not work. So I just leave this to default (with the '#renderer' line remmed out) and if I need to test a specific rendering mode, I can launch Studio's IDE and run the project from there for short term testing in the alternate rendering mode. Other directives work fine (ie '#Import_Plugin').
- I'm running an older build of the Studio players (Sept '21) that has the needed structure/formatting to work with the classic IDE. It's possible this formatting may not be maintained for continued compatibility, so the option may not always be available. Since I did not have a need for later editions of the Studio players for desktop, I haven't tried updating them since. So using this option may require copying older players or testing with later ones to make sure things still work.