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AppGameKit Studio Chat / Please enable WIREFRAME rendering on desktop/OpenGL 2.0

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agkcoder
19
Years of Service
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Joined: 12th Dec 2004
Location:
Posted: 13th Jan 2024 09:27
As far as I know wireframe rendering wasn't enabled on the OpenGL 2.0 side, because the philosophy behind AppGameKit is to have the same feature set across the board and OpenGL ES doesn't have native wireframe. Wireframe rendering is most needed, useful during development so I believe it would be perfectly fine if it only existed in it's native OpenGL function form on desktop. I know there is shader solution for this but AppGameKit should have this simply through a command out of the box on OpenGL 2.0.
janbo
15
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 13th Jan 2024 15:23
OK so i guess i can't help here since Shaders are out of consideration
For the Wireframe shader to work we'd need to alter the mesh to inculde barycentric coordinates anyway...

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