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Newcomers AppGameKit Corner / Looking for compatible fonts library licensed for use with AppGameKit creations

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GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 29th Jan 2024 21:06
Hi, I was wondering if anyone knows of any resources for fonts that are compatible with AppGameKit, including a compatible font license. Some Truetype or Bitstream font libraries have specific terms in their licenses which do not allow their inclusion in products such as videos, videogames, or other specific types of digital media. Some font licenses distinguish between webfonts and Truetype fonts. Some font library licenses are more flexible and permissive than others.

Suggestions are welcome, thanks in advance!
GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 6th Mar 2024 05:58
For anyone who may be interested, here is an online resource for free fonts with a commercial use license:

https://www.fontspace.com/commercial-fonts

The description on the website states:

Quote: "Free Fonts for Commercial Use
You can use these fonts for commercial projects. That's right, zero license fees. Enjoy the world's largest collection of commercial-use fonts here at FontSpace."


However, as with any online resource, a person needs to do his own due diligence as to the resource's / website's legitimacy and legality. It looks legitimate to me, but that needs to be ultimately evaluated by each individual before deciding whether or not to use such a resource.
Zaxxan
Developer
3
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Joined: 17th Nov 2020
Location: England
Posted: 15th Mar 2024 21:03
In the terms

THE INDIVIDUAL FONTS.
For font licensing information, please contact the respective designers of the fonts, or look for the licensing information if it is provided.
Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 16th Mar 2024 06:27 Edited at: 16th Mar 2024 06:32
google fonts might be it - FAQ

i've seen some there that are generally free demos of more-complete commercial fonts but there are still a bunch.

the site is also clean, ad-free, and the preview functionality is tops.
GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 28th May 2024 17:16
@Virtual Nomad Thanks for the URL to the Google fonts site. I had no idea that such a resource existed from Google, that's good to know!

Here is another (smaller) online resource I recently found on itch.io:
https://itch.io/c/1379515/fonts-sil-open-font-license-version-11
I am sure there are probably many additional free and open-source font collections available on itch.io in addition to the above URL.
GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 28th May 2024 18:59 Edited at: 28th May 2024 19:14
Here is some additional information on the OFL (Open Font License):
https://openfontlicense.org/ofl-faq/

As it would apply to AppGameKit Apps, here are 2 points (1.3 and 1.4) of particular significance from the OFL FAQ document located at the above URL:

Quote: "1.3 I want to distribute the fonts with my program, does this mean my program also has to be Free/Libre and Open Source Software?
No. Only the portions based on the Font Software are required to be released under the OFL. The intent of the license is to allow aggregation or bundling with software under restricted licensing as well.
1.4 Can I sell a software package that includes these fonts?
Yes, you can do this with both the Original Version and a Modified Version of the fonts. Examples of bundling made possible by the OFL would include: text editors, word processors, design and publishing applications, training and educational software, games and entertainment software, mobile device applications, etc."


Edit: I should also add points 1.10 and 1.11 of the OFL FAQ as particularly relevant to the development of AppGameKit Apps:
Quote: "1.10 Does the full OFL license text always need to accompany the font?
The only situation in which an OFL font can be distributed without the text of the OFL (either in a separate file or in font metadata), is when a font is embedded in a document or bundled within a program. In the case of metadata included within a font, it is legally sufficient to include only a link to the text of the OFL on https://openfontlicense.org, but we strongly recommend against this. Most modern font formats include metadata fields that will accept the full OFL text, and full inclusion increases the likelihood that users will understand and properly apply the license.
1.11 What do you mean by ‘embedding’? How does that differ from other means of distribution?
By ‘embedding’ we mean inclusion of the font in a document or file in a way that makes extraction (and redistribution) difficult or clearly discouraged. In many cases the names of embedded fonts might also not be obvious to those reading the document, the font data format might be altered, and only a subset of the font - only the glyphs required for the text - might be included. Any other means of delivering a font to another person is considered ‘distribution’, and needs to be accompanied by any copyright notices and licensing information available in OFL.txt."
Drillfoot
14
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Joined: 7th Aug 2010
Location: United States
Posted: 19th Aug 2024 17:03
A place that has free and paid for fonts that I like is the Unity Asset store. They have free fonts which can be used commercially, and paid fonts with higher or different quality types etc. Good resource though for everything simple pixel fonts to 3D type fonts.
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GemGames
6
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Joined: 31st May 2018
Location: Edmonton, Alberta, Canada
Posted: 12th Oct 2024 02:18
Drillfoot wrote: "A place that has free and paid for fonts that I like is the Unity Asset store."


Thanks for the suggestion! I never thought of that before but that would be a good source for fonts too. My tendency is to think of the Unity Asset Store as something only available for Unity, but I'm sure there would be no reason why a person couldn't use such assets in another game engine like either Unreal or AppGameKit, unless Unity's EULA or terms indicate otherwise (unlikely case).

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