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3 Dimensional Chat / Gamespace is really expensive... Why?

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The CodeSmith
21
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Joined: 28th Nov 2003
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Posted: 2nd Jan 2004 04:48
Why is Gamespace so expensive. What is so special about it?

"May flying hamsters of DOOM rain coconuts on your city!"
james1980
22
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Joined: 18th Sep 2002
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Posted: 2nd Jan 2004 05:19
gamespace is cheap $300

maya,3ds max, softimage, lightwave not cheap
AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 2nd Jan 2004 05:34
gamespace is nothing special. just re-packaged truespace with some exporters. If you honestly think your going to do anything commercial than it might be something worth looking at. (hardly anyone will)

There are better programs for free (maya PLE and gMax) and there are always educational licenses of the major software for about the same price. The advantage of using industry standard software is that when you go to get a job you will actually know the software availble to you. It looks really bad you only have gamespace experience on your resume.

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sybixsus
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Posted: 2nd Jan 2004 05:46 Edited at: 2nd Jan 2004 05:47
GameSpace does not compare with any of those packages James mentions. Heck, TrueSpace doesn't compare with any of those packages either. Gamespace is overpriced and not worth having IMHO.

There are some great free tools out there, and some fantastic cheap rools. If I was trying to put together a game dev kit on a budget of $300, I could do far better than GameSpace by buying cheaper specialist tools.

I mean you've Milkshape or Wings3d for modelling, Unwrap 3d is wonderful for texturing, conversion, tweaking, etc. Character FX is as good as many expensive packages for simple animations. Cartography Shop is a great level editor ( well 3 is, I haven't tested 4. ) Giles is a fantastic lightmapper. These are great tools and combined they're cheaper and can do more than GameSpace.

I used to be quite fond of Truespace, but Cagliari have not moved forward fast enough and the free and cheap packages have caught them up.
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 3rd Jan 2004 10:30
I think people are missing the point,gameSpace was designed to be
a single solution for people wanting to create models/worlds and levels for their game projects without any licensing restrictions.

I think they have succeded,people can model,texture and animate then
export to .X Md2 Md3 etc all within the package,Also now TGC are endorsing gameSpace we should soon see a .DBO plugin available.

3DBUZZ have produced two sets of video tutorials to ease the learning curve IMO these are a must see,all in all I dont think the
price is over the top.
wednesday
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Joined: 13th Apr 2003
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Posted: 5th Jan 2004 01:02
I agree with you on this.

I'm sorry, but saying that that shareware programs are up to the standard set by gamespace is just nonsense.

I've got nothing against them, but have you ever actually created and exported a (quality) skinned character to a game using these programs and actually succeeded? (If you have, please provide some proof).

I tried, and it was nightmare, especially after using max for years.

While it's true gamespace isn't as good as max or maya, it is simpler to use and has more features than most hobbyists would ever need.

I would say that 99% of the models I've seen posted on forums like this could have been made with GS, if not all.

I can see why people are sympathetic towards cheap/free programs (they are good for the price, in general), but when you try doing professional quality work with them, I'm afraid reality sets in pretty quickly.

Also note that gamespace was never intended to be a level making program, so it's unfair to criticise it for this.

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