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Geek Culture / PureBASIC as replacement for broken DarkBASIC?

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xanfax
2
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Joined: 22nd Apr 2022
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Posted: 11th Jun 2024 18:19
Been looking into PureBASIC a bit, and it seems like it'd be incredibly easy to port programs made in DBP over to it. Pros? Cons? Thoughts?

I know I won't have access to PhysX as easily but, hell maybe there's an SDK connector? nVidia seems pretty on top of that at a glance.
smerf
19
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Joined: 24th Feb 2005
Location: nm usa
Posted: 13th Jun 2024 06:50
At a glance it seems to be more geared towards software development and less towards game development if its software your after i imagine it would work great

xanfax
2
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Joined: 22nd Apr 2022
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Posted: 13th Jun 2024 13:50
@Smerf check the documentation under 2D and 3D, they have most of what DBP did minus some advanced stuff and build in PhysX. Entity control is basically the same, but you use "entity" instead of "object". iirc there's literally a "position entity" func. And you can further expand it, too. Apparently it uses OGRE3D.
agkcoder
19
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Joined: 12th Dec 2004
Location: AGK Forums
Posted: 13th Jul 2024 07:28
PureBasic currently uses OGRE3D v1.8.2 which is DirectX9/OpenGL 2 level engine and to be honest the PureBasic implementation is a big mess. If you download it and try the 3D examples you'll see that terrain is not working at the moment, and there are quite a few reoccurring bugs on the 3D side...also this older Ogre only supports shadow maps without self shadowing, and stencil shadows. I would suggest against it. I own it. If you want to move away from DBP then AppGameKit Studio what I would try first. SFSW who developed EVOCHRON LEGACY space sim with DBPro later moved the whole project to AppGameKit a few years back and released it as EVOCHRON LEGACY SE. If you download the demo you can see what is possible with AGK. I would take AppGameKit Studio over PureBasic any day of the week for 3D...

https://www.starwraith.com/evochronlegacy/downloads.htm
Seditious
11
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Joined: 2nd Aug 2013
Location: France
Posted: 15th Sep 2024 13:34
Just use Unreal Engine or Unity with C++/C#, far superior and it costs nothing.
2002 - Present
TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 19th Sep 2024 12:44
It doesn't cost nothing.
The past is history. The future is a mystery! But today is a gift. That is why it is called "present" -- 3D Turtle
https://forum.thegamecreators.com/thread/229638 -- Modern compiler for DBPro!

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