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Geek Culture / PureBASIC as replacement for broken DarkBASIC?

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xanfax
2
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Joined: 22nd Apr 2022
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Posted: 11th Jun 2024 18:19
Been looking into PureBASIC a bit, and it seems like it'd be incredibly easy to port programs made in DBP over to it. Pros? Cons? Thoughts?

I know I won't have access to PhysX as easily but, hell maybe there's an SDK connector? nVidia seems pretty on top of that at a glance.
smerf
19
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Joined: 24th Feb 2005
Location: nm usa
Posted: 13th Jun 2024 06:50
At a glance it seems to be more geared towards software development and less towards game development if its software your after i imagine it would work great

xanfax
2
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Joined: 22nd Apr 2022
Location:
Posted: 13th Jun 2024 13:50
@Smerf check the documentation under 2D and 3D, they have most of what DBP did minus some advanced stuff and build in PhysX. Entity control is basically the same, but you use "entity" instead of "object". iirc there's literally a "position entity" func. And you can further expand it, too. Apparently it uses OGRE3D.

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