Hi,
when I use animation with agk:
laySprite(my_sprite_index);
Would it be possible to get the time to the next frame?
I need to know the frame change right before the change itself. Because agk::Sync(); when changing the sprite's animation frame, it draws this frame already. Only after then, can I adjust a different sprite, so I get one FPS delay, which gives a small flick.
I hope this makes sense.
Otherwise, I will have to animate the sprite manually.
Thanks to everyone in advance!
Edit:
agk::PlaySprite(my_sprite_index);