I'm not sure if it is possible to set more then one texture to one simple plane that have only one mesh. I only found some information about models with more then one mesh and setting the textures to every mesh of the model. It was called as multi texturing. I read something of texture layers or stages in help. But I don not understand it well or how to use for what.
SetObjectMeshImage
AGK help wrote: "Sets an object mesh to use this image when rendering. A mesh can have up to 8 images assigned to it in the texture stages 0 to 7."
I want to create an Object with many plane Meshes, but every plane should have more than 5 textures. 1 for the ground type and 4 for each neighbor ground type with alpha pixels as transition. In except some textures more. So if there are ~10 texture types, 4 potential different neighbors. In review that sounds for as fps killer.
Is it possible to use the stages for simple textures or are they only reserved for a special operation on the 0 texture like lightmap and so on?
If it is not possible, is there another way to set multiple alpha textures on top of each other?
Or should I prebuild all texture versions for usage if needed? That results in many images.
Or is there a better solution for that, what I want to do?