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DarkBASIC Discussion / Using lithunwrap

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Major Payn
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 2nd Jan 2004 06:53
I have downloaded and installed lithunwrap but dont know how to use it . I loaded my model with textures into lithunwrap and it creates a uv map for me the only problem is that when I go to save it into dbc it gives me two choices (black and white,or colored groups) But these options do not have my texture . How do I use it so that I can create a uv map using my texture and export it into dbc.

Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
Grismald
22
Years of Service
User Offline
Joined: 4th Mar 2003
Location: France
Posted: 2nd Jan 2004 13:49 Edited at: 2nd Jan 2004 13:50
In fact, you have to export the uv map first, then paint it with your textures using photoshop or equivalent.Once you've done this,import your model into lithunwrap,press Ctrl+A to select all the faces (unhide them first),add your uv map as a new material and assign it to the model.

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