Morning Virtual
Yes the two are more or less identical, far easier to cut and paste routines from the Fmod.dll to the Bass one and adjust the system calls, re-visiting
Fmod? It's a first love thing!
Streaming Music/Sound, easily done, as mentioned before, it's all about representing sound in a graphical form. Please check out the help files.
My preference has always been Fmod, I literally grew up with it. From Atari GFA basic, Assembler, Stos and umpteen others right up to the present
day DarkBaic Pro, AppGameKit Classic - Studio and PureBasic, with a little toe tipping into C, C++ and Jave along the way. Eventually settling on Pascal as
the bees knees
Fmod v Bass: It's at present Bass. The licence for Fmod is far more expensive and Bass has a more likeable one from a developers point of view,
although I am not a developer. And besides along the ten day learning curve with Bass I discovered it has plugins something I've never really looked
into. Blown away ! Bass has a plugin for Chip music( Happy days!
) I'm currently writing a chip player DLL (Wrapper), will release it when done, if all
works.
As for the analyzing, both systems have more than enough routine calls to look at BPM (Beats Per Minute) and the like. checkout out the help files
for both. All the code is included for all to see, it just needs to be adjusted to your needs.
Normalization. It's a personal thing, I don't error check as above delve into the help files.
Licence. Be careful! make sure you read and understand before using it. For me, it's all personal use and not profit based.
Leo