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AppGameKit Classic Chat / [ AGKSharp Question ] Is there a way to make Agk ignore code errors or try to load corrupted files and continue running the game without crashing?

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SkinK4ir3
9
Years of Service
User Offline
Joined: 25th Aug 2015
Location:
Posted: 2nd Nov 2024 17:03
Hello everyone, I'm studying AGKSharp's behavior, and there's something that bothers me.
I created an empty txt file and changed its final extension to png (which will result in a null or corrupted image).
and even so the Agk engine loads, however, it causes an error and crashes the entire game...
Is there a way for the application to simply ignore that the file was not loaded without "crashing" the entire game? like this screenshot : https://prnt.sc/HaCHhQOS2bOh

MsgBox error : https://prnt.sc/U2_Kl-29fV0N
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 5th Nov 2024 06:05
have a look at SetErrorMode()
SkinK4ir3
9
Years of Service
User Offline
Joined: 25th Aug 2015
Location:
Posted: 12th Nov 2024 18:50
wow, awesome !
SkinK4ir3
9
Years of Service
User Offline
Joined: 25th Aug 2015
Location:
Posted: 12th Nov 2024 18:51
thanks

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