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AppGameKit Classic Chat / 3D model infront of a 2D scene - Suggestions?

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Yeshu777
5
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Joined: 26th Feb 2020
Location: Cardiff ( Caerdydd ), Wales ( Cymru ), UK
Posted: 14th Dec 2024 00:01
Hi All,

Just a quick quesion, I have a nice 3D model which I'd like to incorporate in my 2D game, possibly during an attract sequence.

I've done 2D over 3D ( Video Reels ) and this works fine, so what would be the best way to acheive the opposite?

Any suggestions as to the method to follow?

Thanking you kindly,

Yeshu777
hendron
9
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Joined: 20th Dec 2015
Location:
Posted: 17th Dec 2024 20:22
Depends what you're trying to accomplish. If it's simply drawing 3D objects in front of 2D sprites instead of behind, the SetGlobal3DDepth() command will get you there. I don't think you can set the 2D depth on a per 3D object basis though, so anything more complicated will likely require taking manual control over the rendering order using the Update/Render/Draw/Swap etc commands instead of using Sync().
ando
5
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Joined: 21st Feb 2020
Location: Australia
Posted: 17th Dec 2024 22:12
Could you replace the 2D object with a plane in the 3D world?
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
blink0k
Moderator
12
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 18th Dec 2024 19:21
Have a look at Get3DVectorX/Y/ZFromScreen()
https://www.appgamekit.com/documentation/Reference/3D/Get3DVectorXFromScreen.htm

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