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3 Dimensional Chat / Texturing Advice Needed

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Northern Fist
21
Years of Service
User Offline
Joined: 23rd Sep 2003
Location:
Posted: 2nd Jan 2004 15:22
I'm in the process of designing some 3D landscapes and environments for an overhead top-down shooter. I'm using Wings to model, and Milkshape for just about everything else.

Here's my problem, Milkshape doesn't seem to have the skinning precision to do what I'd like it to have. The 2D levels made with these 3D objects are being worked one screen size at a time. Basically, these level objects are large, but not nearly as large as FPS level segments. I'd like to be able to control how stretched or not a texture is on any particular surface of my levels. Milkshape is real messy and tedious in this task. Often, faces not directly facing me in the texture mapping window get all botched up, and leave me trying to work each of them individually (a process that could take a lifetime).

I remember when I made levels and modifications for the Descent Series. The editor I had to do that was real cheap, but texturing faces of the levels was a breeze. All I'd have to do was specify whether or not the texture was stretched to fit the face or not, and then move it around to get the exact UV coordinates I desired. This process usually took an average of very little time, and I got the results I wanted. Are there any modeling programs that have achieved that style of working UV mapping? If not, what do you suggest I do? I can't afford much right now as I'm getting a new graphics card.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Northern Fist
21
Years of Service
User Offline
Joined: 23rd Sep 2003
Location:
Posted: 2nd Jan 2004 18:13
If all else fails, it looks like I'm gonna have to rely on Milkshape for my texturing needs. The more I use the texture mapping window, the more I'm getting accostomed to it. I'm hoping that I can use it to get my textures mapped "close enough for government work". It isn't pixel perfect, but I'm not making pixel perfect software .

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 7th Jan 2004 08:09
LithUnwrap is free i believe, and works great for me! many other DB users seem to use it as well.

Go Go Gadget DBPRO!
arras
22
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 9th Jan 2004 10:03
Quote: "LithUnwrap is free i believe, and works great for me! many other DB users seem to use it as well."


I can recomend you the same. I work also with Wings3D for modeling then use LithUnwrap to UWmap, then Milkshape for everithing else just like you.
You can download it at Simple's site. It seems however that his site is off for some time so if you have problems just let me know I can upload it to my site for download. Its freeware.

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